===================================================================================
 Feb 27, 2004
===================================================================================

Mission Title           : Midday Escape (version 1.1)
Author                  : Sxerks
Contact Info            : ttlg forum, hotmail
Homepage                : http://www.geocities.com/sxerks/
                        : http://thief.wikia.com/wiki/User:Sxerks
Date of Update          : May 5,2004
Original Release        : Feb 27, 2004

Description             : Yourself and your partner Byron made off with a large 
                          amount of loot the other night.   The problem is there 
                          is now a large amount of guards beating your door down. 
                          Byron must have pointed the finger at you.   Well, 
                          time to get out of here.

Briefing                : No

===================================================================================

* Playing Information *

Game                    : Thief 2: The Metal Age version 1.18
Mission Title           : Midday Escape
File Name               : miss20.mis
Difficulty Settings     : Yes
Equipment Store         : No
Map/Automap             : Yes/No
New Graphics            : Yes
New Sounds              : No
New conversations	: Yes, kinda
New models		: No
EAX Support		: No
Multi-Language Support  : No

Briefing                : No

Difficulty Level Info   : Normal, Expert

* Construction *

Base                    : none
Build Time              : off and on for 3 months

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* Loading Information *
Requires GayleSaver's custom scripts.
Darkloader ready.

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* Notes *

The "voice acting" was done quickly so it is just splices of original conversations.
If you don't understand them look at the objectives or map.

===================================================================================
* Release Notes *
V1.1 - Updated readme

V1.0 - original contest5 entry, coplannar error, crashes.

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* Known bugs *

There are 4 locations where high poly count may cause it to crash,
Near the start looking North, middle looking South, after the Hammer looking Southeast
and at the end looking Northeast.

Saving/reloading may cause the guards on patrol not to pause.
 
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* Credits *

TTLG Forums
 texture from CL
 textures from a site

Originally thought up as part 2 to a 3 part mission.

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* Copyright Information *

Sxerks

Distribution of this level is allowed as long as it is free and the package 
is kept intact. You MAY use this as a base for another level.

This level was not made and is not supported by Looking Glass Studios or Eidos 
Interactive.


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* Hints *

Before you go through the locked window you should has at least:
Normal: 1300 gold
Expert: 1341 gold

You don't have to walk over the tile floor on the way back to your house,
just fall down buy the outhouse.